Topographical Map Of Barovia

Topographical Map Of Barovia

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I spent the last few days playing around with displacement maps of Barovia going through several iterations. I used some old code I wrote for a python bot to detect the X icon in mobile phone games to create a greyscale version of the official Map of Barovia and then used that as a template to trace our sections in Pixelmator and then displacing a plane. I've included v1 and v2 of the map - v1 was fully hand traced and v2 was partially hand traced and partially processed via my code - I think it turned out a bit better. I've also included the displacement maps in case you want to try it out yourself. I've included the road and waterways as separate maps in case you want to add them in separately - for the water I made it a white on black image and then set the strength to a negative value and then set a max depth so it flattened out at the bottom.

Overall this was a fun exercise and it turned out pretty nice so I might try making some more of these.

I haven't posted new content in a while so you might be wondering what I've been up to - recently I launched a Kickstarter for my mobile terrain set I'm calling "Modular Barovia Part 1" - the idea is to extend the modular terrain set and to build it out into a kit to support running the death house. I've got stretch goals to add structures and other minis - if you're interested you can check it out here: https://www.kickstarter.com/projects/adamnant/modular-barovia-part-1

3d mapcurse of strahddndrelief maptopographic mapTTRPG

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